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Nov. 14th, 2009


[info]bassandchips in [info]rpg_list

Kokser - An any fandom/any nationality AU roleplay



“DRUGS ARE A BET WITH YOUR MIND.”
A nightclub hidden deep within the heart of Shinsaibashi, Osaka for
those seeking a haven from all the drama and bullshit.
We don't give a fuck about your day job, how shit your life is or
how your mum is.
Just come here for the same reason we created this place;
To escape.

Your secret is safe with us.

Kokser is not like your generic grungy underground nightclub. Toilets filled with things you prefer not to know what they actually are, hot, sweaty bodies sticking together on the dancefloor where everyone is on something, or eventually will be, the speakers thumping against your heartbeat and ear drums with the lights sending you into a daze.

No, it’s so much more than that.

Kokser, it’s not your typical 2,000jpy entry fee and you’re set for the night to stumble home at 5am. Only a handful of people are connected at Kokser, and if you are not a part of this link, there is actually no way you can physically witness this establishment.

Kokser chooses who it wants to take in. You could almost say that the nightclub has a mind of its own. It chooses who it sees fit, who is good enough to attend this exclusive nightclub unseen by the naked eye.


“NORMAL MEANS LACK OF IMAGINATION, LACK OF CREATIVITY.”
This roleplay is unlike any other. Here, we welcome anyone from anywhere, anywhere in this world or out of it. If you want to claim a Super Junior member, claim one. If you want to claim Lady Gaga, claim. The only rule for claiming is that your character must be connected to the Kokser nightclub in some way.

So, come on Harry Potter, come on Hitsugi, come on Eeteuk. We're all waiting for you.


code ooc comm rules how to claim claims list

[info]shihosan in [info]__rpg_ads

Evil Eyes: A Post Mummy Returns RPG



death is but the doorway to new life – we live today, we shall live again, in many forms shall we return.

After riding home on the dirigible from the Oasis of Ahm Shere after the defeat of the Army of Anubis and Mathayus the Scorpion King, the O'Connell's settled back down in their large mansion back in London. Young Alex O'Connell had continued with his regular schooling terms, Evelyn had decided to take the Bembridge Scholar's offer and became curator of the British Museum, while finally, Rick had decided to enjoy the time off from fighting the undead. It had been approximately three months since the O'Connell's settled down and one fateful evening, Ardeth Bey had walked upon their doorstep once again. It was Rick who had opened the door that evening and much to his dismay, received unfavorable knowledge as the bearer of bad news entered his household. His assumptions were spot on as he told the tale of two powerful amulets known as the Amulets of Karawan that were capable of leading the world to its undoing.

The legend began back in ancient Egypt in the Nineteenth Dynasty, where Pharaoh Seti I requested two powerful amulets to be made by the Egyptian God, Set, in order to ensure not only his own protection, but also his family's and Egypt's as well, while he worked towards restoring Egypt's power from before the Amarna Revolution. The amulets were later created and bestowed upon the pharaoh by a servant of Set. First, the Amulet of Khaldun was presented as a necklace representing the Ka symbol of life force, while finally, the Amulet of Setesh was presented as a Was scepter and possessed the abilities of time travel; Seti I had accepted them. When word spread that amulets from the Gods resided in Egypt, armies began to form in order to conquer the amulets and place them into their own countries possessions. Little did Seti I know that this was all Set's intention. Upon decision, Seti I decided to transport the amulets into a different timeframe of their own choosing, which later resulted in the Year of the Scorpion, 1933. From committing such an action the Amulet of Setesh was no longer capable of staying in one place. Now it was capable of traveling all around the world, never returning to the same place a second time unless it was its country of origin.

Another tale was told as he later spoke of an enemy tribe known as the Djed, who were the living descendants of Imhotep's priests from ancient Egypt. Unknowingly to the Medjai, the chieftain of the Djed was none other than the re-embodiment of Pharaoh Seti I under a new alias and persona. The reincarnated pharaoh had been leading the Djed to Hamunaptra, the City of the Dead, which had appeared as it did three thousand years ago due to the Amulet of Setesh's influence. They were on a quest in order to resurrect Imhotep and Anck-su-namun, who were said to have been granted the ability to see the Amulet of Setesh's location by the Egyptian God, Set. This task was not only given to the chieftain, but it was also completed successfully, and as a result of finding the Amulet of Khaldun, it was presented to Anck-su-namun so that she could not be harmed. Covertly, an elder of the Djed had told Imhotep and Anck-su-namun that Seti was currently unaware of their treason and advised them to act as the pharaoh's once faithful courtiers.

As this phenomenon occurred, the O'Connell's had no knowledge that the Amulet of Khaldun had already been located; furthermore, they had left London soon after. With the O'Connell's now on the move and the Djed now after the Amulet of Setesh, this journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, as well as the fate of the world!

WHAT WE OFFER
  • The only living Mummy RPG on the internet!
  • We are a mixture between a multitude of genres; however, our most noticeable genres are action adventure, horror, alternate history set in the year 1933-1934.
  • We require a minimum of 300 words per post.
  • No knowledge of the Mummy films is required to participate if you are NOT applying for a canon!
  • We are a "travel around the world" game where players get to choose the next location for the next arc!
  • We accept characters of any nationality, race, and sexual orientation.
  • A face claim is not required!
  • Short application process.
  • We accept canons, premades and originals!
  • We are active, friendly and social and we welcome newcomers at anytime!
  • We offer much, much more inside! So come on in and take a look.
CURRENT CANONS WANTED

Alex O'Connell (Most Wanted)
Alex wasn’t your typical eight year old kid. He liked to spend more time at museums and reading books rather than being at home. Completely unaware of his parent’s adventures in the past and how they met, young Alex put on the Bracelet of Anubis and was kidnapped by a cult that was determined to resurrect Imhotep and was forced to lead them to Ahm Shere. Now that he’s back in his family's hands, Alex spent the past three months returning to his normal life as well as continuing his schooling. But when Ardeth came requesting his family’s assistance, Alex went along with them and when they arrived at Hamunaptra, the City of the Dead, Alex disobeyed his mother’s orders of not touching anything and touched a mysterious artifact and fell through a trapdoor! He fell unconscious, and was visited by the Egyptian God, Horus, through this predicament. Horus told him that they had been waiting for him and that he was to become the destroyer of the amulets in order to restore balance. Twelve would be taken from him and on the twelfth day of the twelfth month he would be required to choose. When he had awoken from this predicament, Alex found that he was no longer a child, but an adult that appeared to be in his early twenties. Alex must now learn how to be an adult as well as take part of this expedition willingly or unwillingly. Through all of this, Alex also discovers that while it is great being an adult, it isn’t just fun and games. He also seems to have made friends with the chieftain of the Djed’s wife, Tuya, much to his mother’s displeasure. His child celebrity is Freddie Boath and his adult celebrity is your choice.

Anck-su-namun / Meela Nais (Most Wanted)
Back in ancient times, Anck-su-namun was a concubine to Pharaoh Seti I and no other man was allowed to touch her. She was also Princess Nefertiri’s mentor in martial combat. Through all of this, Anck-su-namun gained the pharaohs trust and was granted the ability to see where the Amulet of Setesh was located when it was sent into the future. She gained the ability of seeing what building it was located in as well as what room it was located in. Years later, Anck-su-namun was requested to duel in front of the pharaoh and his court against Nefertiri. Anck-su-namun triumphed and became the pharaoh’s bodyguard and fiancé while Nefertiri became protector of the Bracelet of Anubis. Unknowingly to the pharaoh, Anck-su-namun had an affair with the High Priest of Osiris, Imhotep, and one evening when Seti entered her chambers, both Imhotep and Anck-su-namun would assassinate the pharaoh just as they had planned. However, their plans were ruined as Nefertiri alerted the Medjai to come to her father’s aid. Anck-su-namun then committed suicide rather than suffer the consequences. She was later reincarnated three thousand years later as Meela Nais and also attempted to resurrect Imhotep from his grave as they journeyed to Ahm Shere. She had betrayed Imhotep and left him to his death, but later fell to her own. She was resurrected three months later by the reincarnation of Seti, the chieftain of the Djed, in order to aid them in finding the amulets. She now wears the Amulet of Khaldun; although upon killing Evelyn who was captured by the Djed at the time (who was subsequently brought back to life by Seti’s reincarnation); it was taken away from her as punishment. Her celebrity is Patricia Velásquez.

Rick O'Connell (Desperately Needed)
Formerly a member of the French Foreign Legion, Rick led his unit to Hamunaptra; however, they were ambushed by the Medjai and forced to retreat. Left to wander in the desert, Rick found himself back at Cairo but was put in jail for abandoning the legion. He was rescued by Evelyn under the condition that he led her, her brother and the warden to Hamunaptra. When Evelyn accidentally resurrected Imhotep from his grave, Rick was reluctant to assist them once they returned to Cairo, but when Evelyn became more involved he decided to assist them and aided them in killing the mummy in order to rescue Evelyn. Years later Rick has a son named Alex with Evelyn who was kidnapped by a cult determined to resurrect Imhotep shortly after they returned home from finding the Bracelet of Anubis. He travelled to the Oasis of Ahm Shere following the clues that Alex had left them and was responsible for defeating the Scorpion King. Now in this upcoming adventure Rick was reluctant on participating due to the events that happened three months ago but was convinced by his wife. He was the one that found Alex when he fell through a trapdoor and became an adult. However, when his wife was taken by the Djed, he found himself days later being transported to Ireland after touching the Amulet of Setesh without reciting an incantation. He was later found by Evelyn at the boarding dock for London and was once again reunited with the heroes. His celebrity is Brendan Fraser.

Jonathan Carnahan
Izzy Buttons
 

[info]shihosan in [info]_rpg_ads_

Evil Eyes: A Post Mummy Returns RPG



death is but the doorway to new life – we live today, we shall live again, in many forms shall we return.

After riding home on the dirigible from the Oasis of Ahm Shere after the defeat of the Army of Anubis and Mathayus the Scorpion King, the O'Connell's settled back down in their large mansion back in London. Young Alex O'Connell had continued with his regular schooling terms, Evelyn had decided to take the Bembridge Scholar's offer and became curator of the British Museum, while finally, Rick had decided to enjoy the time off from fighting the undead. It had been approximately three months since the O'Connell's settled down and one fateful evening, Ardeth Bey had walked upon their doorstep once again. It was Rick who had opened the door that evening and much to his dismay, received unfavorable knowledge as the bearer of bad news entered his household. His assumptions were spot on as he told the tale of two powerful amulets known as the Amulets of Karawan that were capable of leading the world to its undoing.

The legend began back in ancient Egypt in the Nineteenth Dynasty, where Pharaoh Seti I requested two powerful amulets to be made by the Egyptian God, Set, in order to ensure not only his own protection, but also his family's and Egypt's as well, while he worked towards restoring Egypt's power from before the Amarna Revolution. The amulets were later created and bestowed upon the pharaoh by a servant of Set. First, the Amulet of Khaldun was presented as a necklace representing the Ka symbol of life force, while finally, the Amulet of Setesh was presented as a Was scepter and possessed the abilities of time travel; Seti I had accepted them. When word spread that amulets from the Gods resided in Egypt, armies began to form in order to conquer the amulets and place them into their own countries possessions. Little did Seti I know that this was all Set's intention. Upon decision, Seti I decided to transport the amulets into a different timeframe of their own choosing, which later resulted in the Year of the Scorpion, 1933. From committing such an action the Amulet of Setesh was no longer capable of staying in one place. Now it was capable of traveling all around the world, never returning to the same place a second time unless it was its country of origin.

Another tale was told as he later spoke of an enemy tribe known as the Djed, who were the living descendants of Imhotep's priests from ancient Egypt. Unknowingly to the Medjai, the chieftain of the Djed was none other than the re-embodiment of Pharaoh Seti I under a new alias and persona. The reincarnated pharaoh had been leading the Djed to Hamunaptra, the City of the Dead, which had appeared as it did three thousand years ago due to the Amulet of Setesh's influence. They were on a quest in order to resurrect Imhotep and Anck-su-namun, who were said to have been granted the ability to see the Amulet of Setesh's location by the Egyptian God, Set. This task was not only given to the chieftain, but it was also completed successfully, and as a result of finding the Amulet of Khaldun, it was presented to Anck-su-namun so that she could not be harmed. Covertly, an elder of the Djed had told Imhotep and Anck-su-namun that Seti was currently unaware of their treason and advised them to act as the pharaoh's once faithful courtiers.

As this phenomenon occurred, the O'Connell's had no knowledge that the Amulet of Khaldun had already been located; furthermore, they had left London soon after. With the O'Connell's now on the move and the Djed now after the Amulet of Setesh, this journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, as well as the fate of the world!

WHAT WE OFFER
  • The only living Mummy RPG on the internet!
  • We are a mixture between a multitude of genres; however, our most noticeable genres are action adventure, horror, alternate history set in the year 1933-1934.
  • We require a minimum of 300 words per post.
  • No knowledge of the Mummy films is required to participate if you are NOT applying for a canon!
  • We are a "travel around the world" game where players get to choose the next location for the next arc!
  • We accept characters of any nationality, race, and sexual orientation.
  • A face claim is not required!
  • Short application process.
  • We accept canons, premades and originals!
  • We are active, friendly and social and we welcome newcomers at anytime!
  • We offer much, much more inside! So come on in and take a look.
CURRENT CANONS WANTED

Alex O'Connell (Most Wanted)
Alex wasn’t your typical eight year old kid. He liked to spend more time at museums and reading books rather than being at home. Completely unaware of his parent’s adventures in the past and how they met, young Alex put on the Bracelet of Anubis and was kidnapped by a cult that was determined to resurrect Imhotep and was forced to lead them to Ahm Shere. Now that he’s back in his family's hands, Alex spent the past three months returning to his normal life as well as continuing his schooling. But when Ardeth came requesting his family’s assistance, Alex went along with them and when they arrived at Hamunaptra, the City of the Dead, Alex disobeyed his mother’s orders of not touching anything and touched a mysterious artifact and fell through a trapdoor! He fell unconscious, and was visited by the Egyptian God, Horus, through this predicament. Horus told him that they had been waiting for him and that he was to become the destroyer of the amulets in order to restore balance. Twelve would be taken from him and on the twelfth day of the twelfth month he would be required to choose. When he had awoken from this predicament, Alex found that he was no longer a child, but an adult that appeared to be in his early twenties. Alex must now learn how to be an adult as well as take part of this expedition willingly or unwillingly. Through all of this, Alex also discovers that while it is great being an adult, it isn’t just fun and games. He also seems to have made friends with the chieftain of the Djed’s wife, Tuya, much to his mother’s displeasure. His child celebrity is Freddie Boath and his adult celebrity is your choice.

Anck-su-namun / Meela Nais (Most Wanted)
Back in ancient times, Anck-su-namun was a concubine to Pharaoh Seti I and no other man was allowed to touch her. She was also Princess Nefertiri’s mentor in martial combat. Through all of this, Anck-su-namun gained the pharaohs trust and was granted the ability to see where the Amulet of Setesh was located when it was sent into the future. She gained the ability of seeing what building it was located in as well as what room it was located in. Years later, Anck-su-namun was requested to duel in front of the pharaoh and his court against Nefertiri. Anck-su-namun triumphed and became the pharaoh’s bodyguard and fiancé while Nefertiri became protector of the Bracelet of Anubis. Unknowingly to the pharaoh, Anck-su-namun had an affair with the High Priest of Osiris, Imhotep, and one evening when Seti entered her chambers, both Imhotep and Anck-su-namun would assassinate the pharaoh just as they had planned. However, their plans were ruined as Nefertiri alerted the Medjai to come to her father’s aid. Anck-su-namun then committed suicide rather than suffer the consequences. She was later reincarnated three thousand years later as Meela Nais and also attempted to resurrect Imhotep from his grave as they journeyed to Ahm Shere. She had betrayed Imhotep and left him to his death, but later fell to her own. She was resurrected three months later by the reincarnation of Seti, the chieftain of the Djed, in order to aid them in finding the amulets. She now wears the Amulet of Khaldun; although upon killing Evelyn who was captured by the Djed at the time (who was subsequently brought back to life by Seti’s reincarnation); it was taken away from her as punishment. Her celebrity is Patricia Velásquez.

Rick O'Connell (Desperately Needed)
Formerly a member of the French Foreign Legion, Rick led his unit to Hamunaptra; however, they were ambushed by the Medjai and forced to retreat. Left to wander in the desert, Rick found himself back at Cairo but was put in jail for abandoning the legion. He was rescued by Evelyn under the condition that he led her, her brother and the warden to Hamunaptra. When Evelyn accidentally resurrected Imhotep from his grave, Rick was reluctant to assist them once they returned to Cairo, but when Evelyn became more involved he decided to assist them and aided them in killing the mummy in order to rescue Evelyn. Years later Rick has a son named Alex with Evelyn who was kidnapped by a cult determined to resurrect Imhotep shortly after they returned home from finding the Bracelet of Anubis. He travelled to the Oasis of Ahm Shere following the clues that Alex had left them and was responsible for defeating the Scorpion King. Now in this upcoming adventure Rick was reluctant on participating due to the events that happened three months ago but was convinced by his wife. He was the one that found Alex when he fell through a trapdoor and became an adult. However, when his wife was taken by the Djed, he found himself days later being transported to Ireland after touching the Amulet of Setesh without reciting an incantation. He was later found by Evelyn at the boarding dock for London and was once again reunited with the heroes. His celebrity is Brendan Fraser.

Jonathan Carnahan
Izzy Buttons
 

[info]shihosan in [info]rpg_connect

Evil Eyes: A Post Mummy Returns RPG

( You are about to view content that may not be appropriate for minors. )

Nov. 13th, 2009


[info]lowestbough in [info]__rpg_ads

(no subject)

Premise Available Characters Cast Rules Application
Recasting PBs & Players Friend Add
[info]allinplaid [info]allinplaidooc

It's the late 70s. Leg warmers are cool, Pink Floyd's The Wall has just been released, shag carpets and bellbottoms are free to roam, Bowie sparkles, and plaid rules the world. But the wizarding world is changing. War is everywhere, more people are dying, political and personal lives alike are becoming thickly ingrained with fear, and, on top of all that, none of these kids will get a damn haircut.

Most Wanted

Xenophilius Lovegood Gideon Prewett Alastor Moody Augustus Rookwood Alecto and Amycus Carrow Ministry of Magic employees Rabastan Lestrange werewolf OCs School-aged OC's and more.

If you're interested in playing someone, fill out an application and send it to gwendolyn_morbid@hotmail.com. If you have any additional questions feel free to comment on this entry or email madestatic@gmail.com.


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(no subject)

Premise Available Characters Cast Rules Application
Recasting PBs & Players Friend Add
[info]allinplaid [info]allinplaidooc

It's the late 70s. Leg warmers are cool, Pink Floyd's The Wall has just been released, shag carpets and bellbottoms are free to roam, Bowie sparkles, and plaid rules the world. But the wizarding world is changing. War is everywhere, more people are dying, political and personal lives alike are becoming thickly ingrained with fear, and, on top of all that, none of these kids will get a damn haircut.

Most Wanted

Xenophilius Lovegood Gideon Prewett Alastor Moody Augustus Rookwood Alecto and Amycus Carrow Ministry of Magic employees Rabastan Lestrange werewolf OCs School-aged OC's and more.

If you're interested in playing someone, fill out an application and send it to gwendolyn_morbid@hotmail.com. If you have any additional questions feel free to comment on this entry or email madestatic@gmail.com.


[info]lowestbough in [info]character_rpg

(no subject)

Premise Available Characters Cast Rules Application
Recasting PBs & Players Friend Add
[info]allinplaid [info]allinplaidooc

It's the late 70s. Leg warmers are cool, Pink Floyd's The Wall has just been released, shag carpets and bellbottoms are free to roam, Bowie sparkles, and plaid rules the world. But the wizarding world is changing. War is everywhere, more people are dying, political and personal lives alike are becoming thickly ingrained with fear, and, on top of all that, none of these kids will get a damn haircut.

Most Wanted

Xenophilius Lovegood Gideon Prewett Alastor Moody Augustus Rookwood Alecto and Amycus Carrow Ministry of Magic employees Rabastan Lestrange werewolf OCs School-aged OC's and more.

If you're interested in playing someone, fill out an application and send it to gwendolyn_morbid@hotmail.com. If you have any additional questions feel free to comment on this entry or email madestatic@gmail.com.


[info]lowestbough in [info]rpg_connect

(no subject)

( You are about to view content that may not be appropriate for minors. )

[info]lowestbough in [info]rpg_hiring

(no subject)

Premise Available Characters Cast Rules Application
Recasting PBs & Players Friend Add
[info]allinplaid [info]allinplaidooc

It's the late 70s. Leg warmers are cool, Pink Floyd's The Wall has just been released, shag carpets and bellbottoms are free to roam, Bowie sparkles, and plaid rules the world. But the wizarding world is changing. War is everywhere, more people are dying, political and personal lives alike are becoming thickly ingrained with fear, and, on top of all that, none of these kids will get a damn haircut.

Most Wanted

Xenophilius Lovegood Gideon Prewett Alastor Moody Augustus Rookwood Alecto and Amycus Carrow Ministry of Magic employees Rabastan Lestrange werewolf OCs School-aged OC's and more.

If you're interested in playing someone, fill out an application and send it to gwendolyn_morbid@hotmail.com. If you have any additional questions feel free to comment on this entry or email madestatic@gmail.com.


[info]lowestbough in [info]rpg_list

(no subject)

Premise Available Characters Cast Rules Application
Recasting PBs & Players Friend Add
[info]allinplaid [info]allinplaidooc

It's the late 70s. Leg warmers are cool, Pink Floyd's The Wall has just been released, shag carpets and bellbottoms are free to roam, Bowie sparkles, and plaid rules the world. But the wizarding world is changing. War is everywhere, more people are dying, political and personal lives alike are becoming thickly ingrained with fear, and, on top of all that, none of these kids will get a damn haircut.

Most Wanted

Xenophilius Lovegood Gideon Prewett Alastor Moody Augustus Rookwood Alecto and Amycus Carrow Ministry of Magic employees Rabastan Lestrange werewolf OCs School-aged OC's and more.

If you're interested in playing someone, fill out an application and send it to gwendolyn_morbid@hotmail.com. If you have any additional questions feel free to comment on this entry or email madestatic@gmail.com.


[info]sleepnwghosts in [info]rpg_connect

Looking for someone to co-mod an RPG

( You are about to view content that may not be appropriate for minors. )

[info]dumb_advertiser in [info]rpg_list

(no subject)

+ Ad Libitum
The world is dying. Crops have ceased to grow properly and are being choked out by weeds, monsters have been attacking close to major cities and capitals, and many ships have failed to return to port, meaning trade routes between continents have been rendered useless. With these changes, the citizens have become restless. Some have begun blaming the cities' rulers, others have pointed fingers at the church, while a select few are convinced that these occurrences are all a part of Martel's anger at having been trapped inside the Great Tree over a thousand years ago.

The members of Ad Libitum have been busy as a result. Ad Libitum is a series of guilds stationed within different cities. Each of the guilds has a leader, and each of the branches has vowed to work together for the good of all. The members of Ad Libitum possess special abilities and are enlisted by the people to do chores in exchange for rewards - members may deliver goods to other cities, vanquish monsters, or gather raw materials. Not just anyone can join Ad Libitum, however. You must earn the trust of your comrades and prove your worth. Bravery is only the first step.
+ World Map
[info]ad_libitum_rpg || [info]ad_libitum_log || [info]ad_libitum_ooc
01. [ About the Game ] - the story.
02. [ Applications Process & Rules ] - how to join.
03. [ Character Journals ] - how to set up your journals.
04. [ Where to Start ] - how to start playing.
05. [ Quest Information ] - all about quests and forming parties.
06. [ Taken Characters ] - characters in atlas.
07. [ Reserved Characters ] - characters on hold.
08. [ Requested Characters ] - characters we'd love to see.
09. [ World Map ] - map of atlas and travel info.
10. [ Frequently Asked Questions ] - ask away!
11. [ Player List ] - a list of muns and how to get in touch with them.

[info]dumb_advertiser in [info]multifandomrpgs

(no subject)

( You are about to view content that may not be appropriate for minors. )

[info]dumb_advertiser in [info]_rpg_ads_

(no subject)

+ Ad Libitum
The world is dying. Crops have ceased to grow properly and are being choked out by weeds, monsters have been attacking close to major cities and capitals, and many ships have failed to return to port, meaning trade routes between continents have been rendered useless. With these changes, the citizens have become restless. Some have begun blaming the cities' rulers, others have pointed fingers at the church, while a select few are convinced that these occurrences are all a part of Martel's anger at having been trapped inside the Great Tree over a thousand years ago.

The members of Ad Libitum have been busy as a result. Ad Libitum is a series of guilds stationed within different cities. Each of the guilds has a leader, and each of the branches has vowed to work together for the good of all. The members of Ad Libitum possess special abilities and are enlisted by the people to do chores in exchange for rewards - members may deliver goods to other cities, vanquish monsters, or gather raw materials. Not just anyone can join Ad Libitum, however. You must earn the trust of your comrades and prove your worth. Bravery is only the first step.
+ World Map
[info]ad_libitum_rpg || [info]ad_libitum_log || [info]ad_libitum_ooc
01. [ About the Game ] - the story.
02. [ Applications Process & Rules ] - how to join.
03. [ Character Journals ] - how to set up your journals.
04. [ Where to Start ] - how to start playing.
05. [ Quest Information ] - all about quests and forming parties.
06. [ Taken Characters ] - characters in atlas.
07. [ Reserved Characters ] - characters on hold.
08. [ Requested Characters ] - characters we'd love to see.
09. [ World Map ] - map of atlas and travel info.
10. [ Frequently Asked Questions ] - ask away!
11. [ Player List ] - a list of muns and how to get in touch with them.

[info]dumb_advertiser in [info]__rpg_ads

(no subject)

+ Ad Libitum
The world is dying. Crops have ceased to grow properly and are being choked out by weeds, monsters have been attacking close to major cities and capitals, and many ships have failed to return to port, meaning trade routes between continents have been rendered useless. With these changes, the citizens have become restless. Some have begun blaming the cities' rulers, others have pointed fingers at the church, while a select few are convinced that these occurrences are all a part of Martel's anger at having been trapped inside the Great Tree over a thousand years ago.

The members of Ad Libitum have been busy as a result. Ad Libitum is a series of guilds stationed within different cities. Each of the guilds has a leader, and each of the branches has vowed to work together for the good of all. The members of Ad Libitum possess special abilities and are enlisted by the people to do chores in exchange for rewards - members may deliver goods to other cities, vanquish monsters, or gather raw materials. Not just anyone can join Ad Libitum, however. You must earn the trust of your comrades and prove your worth. Bravery is only the first step.
+ World Map
[info]ad_libitum_rpg || [info]ad_libitum_log || [info]ad_libitum_ooc
01. [ About the Game ] - the story.
02. [ Applications Process & Rules ] - how to join.
03. [ Character Journals ] - how to set up your journals.
04. [ Where to Start ] - how to start playing.
05. [ Quest Information ] - all about quests and forming parties.
06. [ Taken Characters ] - characters in atlas.
07. [ Reserved Characters ] - characters on hold.
08. [ Requested Characters ] - characters we'd love to see.
09. [ World Map ] - map of atlas and travel info.
10. [ Frequently Asked Questions ] - ask away!
11. [ Player List ] - a list of muns and how to get in touch with them.


[info]dom_iciliated in [info]character_rpg

THE SKY TIDES: A PANFANDOM STEAMPUNK AIRSHIP AU RPG

It's an age of piracy like you've never seen before.

The floating continent of Reial has been divided by war and strife for hundreds of years. To the east, the refined, powerful nation of Ivona. To the west, the loose confederacy of Vohemar, formed by the struggle between Ivona and those who would not be ruled by someone from half a world away. And in between them, the Badlands mountains loom high, separating the two squabbling nations with its monster-infested peaks and deserts.

The Badlands have been the battleground for these two powers for centuries and Joseph Falls-a revolutionary to some, a rabble-rouser and troublemaker to others-has called for the Badlands to unite and toss off the yoke of both Vohemaro and Ivonian colonialism.

And underneath the surface there’s Denouement, an organization whose ends are mysterious, but whose presence has been felt across the continent. They are responsible for terrorizing the ground and air with bombs and kidnappings, the assassination for the old Ivonian president, and some suspect they might have ties to the revolutionary Falls.

Everyone is always recruiting, whether they be Vohemaro, Ivonian, Badlands or independent-or even Denouement-but do not think their motives only run skin deep. Through it all, the people of this world sail the skies, trying to survive the turbulent times. Pirates, soldiers, merchants, thieves, actors, mercenaries, mad scientists, all of them united, despite their disparate views and allegiances, in wanting something better for themselves.

Choose a ship, declare your loyalty, and fight alongside your crew to make your dreams a reality.


[info]theskytides: A plot-heavy steampunk multifandom AU game focused around airships with many opportunities for characters to get involved. Applications are open, so join today!
GAME INFORMATION

GETTING STARTED: Rules ¤ Taken/Wanted ¤ Reservations ¤ Application

FACTIONS & SHIPS: Faction Information ¤ Ship Crew List

INFORMATION: FAQ ¤ Geography ¤ Glossary ¤ Holidays ¤ Information Permissions ¤ Wiki ¤ Timeline: 2008/2009

CONTACT: Friends Add ¤ Hiatus/Mod Contact ¤ Complaints/Concerns ¤ Ship Plot Suggestions ¤ Pimping Code

[info]theskytides ¤ [info]theskyport ¤ [info]theskytits
[info]saltybirds ¤ [info]tidesnpc ¤ [info]tidesnews

[info]thykingdom_come in [info]rpg_list

Thy Kingdom Come - a panfandom, supernatural, slash-friendly RPG

Thy Kingdom Come Premise

The action takes place in 2009 but in Caligland, the kingdom that lies between the realms of Heaven and Hell, Past and Present, Life and Underworld. it is the period known as The Dark Renaissance.

It is a dominion where the preternatural beings rule, vampires and werewolves are elevated to nobility and humans are nothing more than food, labour and entertainement. Of course, there are rebels that try to fight to win back the country from the unholy creatures of the night.

Four times a year, on each continent, a portal opens between our universe and that of Caligland, a unique occasion for magic and science to mix, causing explosive results. While some seek to enter the Kingdom with a deliberate purpose or a task to accomplish, others seem to end up here by pure accident.

With inspiration borrowed from ancient lore and mythology, a royal court based on the 16th century Tudor court, a vampire hierarchy and clans originating in the Vampire: the Masquerade roleplaying universe, a vast variety of supernatural fandoms to choose from and a well-elaborated plot, this game has something to offer to everyone! One of a kind opportunity to play your favorite character in a unique, exciting and user-friendly environment!

Wanted Characters

Thy Kingdom Come is a fantasy multi-fandom slash-friendly RPG.

Check out our Wanted page for fandoms and characters that we would like to welcome aboard.

LINKS

PREMISE | WANTED | RULES | PLAYED BYS | HOLDS | APPLY | CREDIT

[info]thykingdom_come in [info]multifandomrpgs

Thy Kingdom Come - a panfandom, supernatural, slash-friendly RPG

( You are about to view content that may not be appropriate for minors. )

[info]thykingdom_come in [info]rpg_connect

Thy Kingdom Come - a panfandom, supernatural, slash-friendly RPG

( You are about to view content that may not be appropriate for minors. )

[info]thykingdom_come in [info]character_rpg

Thy Kingdom Come - a panfandom, supernatural, slash-friendly RPG

Thy Kingdom Come Premise

The action takes place in 2009 but in Caligland, the kingdom that lies between the realms of Heaven and Hell, Past and Present, Life and Underworld. it is the period known as The Dark Renaissance.

It is a dominion where the preternatural beings rule, vampires and werewolves are elevated to nobility and humans are nothing more than food, labour and entertainement. Of course, there are rebels that try to fight to win back the country from the unholy creatures of the night.

Four times a year, on each continent, a portal opens between our universe and that of Caligland, a unique occasion for magic and science to mix, causing explosive results. While some seek to enter the Kingdom with a deliberate purpose or a task to accomplish, others seem to end up here by pure accident.

With inspiration borrowed from ancient lore and mythology, a royal court based on the 16th century Tudor court, a vampire hierarchy and clans originating in the Vampire: the Masquerade roleplaying universe, a vast variety of supernatural fandoms to choose from and a well-elaborated plot, this game has something to offer to everyone! One of a kind opportunity to play your favorite character in a unique, exciting and user-friendly environment!

Wanted Characters

Thy Kingdom Come is a fantasy multi-fandom slash-friendly RPG.

Check out our Wanted page for fandoms and characters that we would like to welcome aboard.

LINKS

PREMISE | WANTED | RULES | PLAYED BYS | HOLDS | APPLY | CREDIT

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